Fluid Simulation for Computer Graphics
Fluid Simulation for Computer Graphics is backordered and will ship as soon as it is back in stock.
Couldn't load pickup availability
Genuine Products Guarantee
Genuine Products Guarantee
We guarantee 100% genuine products, and if proven otherwise, we will compensate you with 10 times the product's cost.
Delivery and Shipping
Delivery and Shipping
Products are generally ready for dispatch within 1 day and typically reach you in 3 to 5 days.
Book Details
-
Author: Robert Bridson
-
Publisher: CRC Press
-
Edition: 2nd
-
ISBN: 9781482232837
-
Pages: 276
-
Binding: Hardcover
-
Dimensions: 9.1 x 6.6 x 1.1 inches
-
Languages: English
-
Release Date: 25-09-2015
About The Book
Fluid Simulation for Computer Graphics (Second Edition) by Robert Bridson is a comprehensive guide for animating fully three-dimensional incompressible flows. It covers all aspects of fluid simulation, from the mathematical foundations to the practical implementation of algorithms. The second edition has been updated with new content reflecting the latest changes in the field of fluid simulation.
This edition introduces new chapters on level sets and vortex methods, two key techniques in fluid animation. Bridson emphasizes hybrid particle-voxel methods, now the industry standard for fluid simulation, and provides in-depth discussions on meshing, particles, and vortex methods. The book also covers enhanced turbulence for smoke animation, fluid surface reconstruction from particles, and accurate, viscous free surfaces for effects like buckling, coiling, and rotating liquids.
The book has been reorganized for easier understanding, ensuring readers can gain a solid grasp of the subject as they progress. Bridson distills his experience in the visual effects industry, highlighting important points and offering practical advice for creating realistic fluid simulations and animations.
Whether you're a student, professional, or enthusiast of computer graphics, this book will provide the tools and knowledge to master fluid simulation for visual effects.

