{"product_id":"virtual-history-how-videogames-portray-the-past","title":"Virtual History: How Videogames Portray the Past","description":"\u003cp\u003e\u003cstrong\u003eBook Details:\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor\u003c\/strong\u003e: A. Martin Wainwright\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: Routledge\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eLanguage\u003c\/strong\u003e: English\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eEdition\u003c\/strong\u003e: 1st Edition\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eISBN\u003c\/strong\u003e: 9781138069091\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003ePages\u003c\/strong\u003e: 220\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eCover\u003c\/strong\u003e: Paperback\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eDimensions\u003c\/strong\u003e: 9.2 x 6.1 x 0.4 inches\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eWeight\u003c\/strong\u003e: Not provided\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cstrong\u003eAbout the Book\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eVirtual History\u003c\/em\u003e by A. Martin Wainwright provides an insightful examination of how popular historical video games have portrayed history over the past decade. Through a detailed analysis of various games, the book explores the motives behind their design, the perspectives of game developers, and the societal expectations addressed through key themes such as economics, culture, ethnicity, gender, violence, and the environment.\u003c\/p\u003e\n\u003cp\u003eTaking a critical approach to video games as a form of art, Wainwright considers both their potential to inform and mislead players, providing a balanced evaluation of their historical accuracy. The book delves into the ways these games not only depict historical events but also engage players in understanding the underlying processes that shaped history. Drawing attention to both the strengths and limitations of video games as tools for historical education, \u003cem\u003eVirtual History\u003c\/em\u003e encourages readers to reflect on the games they play from a more informed perspective.\u003c\/p\u003e\n\u003cp\u003eSupported by examples, screenshots, and detailed discussions, this book is an invaluable resource for students of media and world history, as well as those interested in the portrayal of history through the evolving medium of video games. By exploring how video games approach history, Wainwright challenges readers to reconsider the role of entertainment in educating and shaping our understanding of the past.\u003c\/p\u003e","brand":"Routledge","offers":[{"title":"Default Title","offer_id":49959363543344,"sku":"Sarat_9781138069091","price":3579.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0690\/9968\/4144\/files\/routledge-book-default-title-virtual-history-how-videogames-portray-the-past-41343496257840.jpg?v=1775950991","url":"https:\/\/www.retailmaharaj.com\/products\/virtual-history-how-videogames-portray-the-past","provider":"Retail Maharaj","version":"1.0","type":"link"}