{"product_id":"principles-of-computer-graphics","title":"PRINCIPLES OF COMPUTER GRAPHICS","description":"\u003cp data-start=\"0\" data-end=\"16\"\u003e\u003cstrong data-start=\"0\" data-end=\"16\"\u003eBook Details\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-start=\"18\" data-end=\"301\"\u003e\n\u003cli data-start=\"18\" data-end=\"42\"\u003e\n\u003cp data-start=\"20\" data-end=\"42\"\u003e\u003cstrong data-start=\"20\" data-end=\"30\"\u003eAuthor\u003c\/strong\u003e: Springer\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"43\" data-end=\"76\"\u003e\n\u003cp data-start=\"45\" data-end=\"76\"\u003e\u003cstrong data-start=\"45\" data-end=\"54\"\u003eBrand\u003c\/strong\u003e: Universities Press\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"77\" data-end=\"107\"\u003e\n\u003cp data-start=\"79\" data-end=\"107\"\u003e\u003cstrong data-start=\"79\" data-end=\"90\"\u003eEdition\u003c\/strong\u003e: First Edition\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"108\" data-end=\"134\"\u003e\n\u003cp data-start=\"110\" data-end=\"134\"\u003e\u003cstrong data-start=\"110\" data-end=\"121\"\u003eBinding\u003c\/strong\u003e: Paperback\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"135\" data-end=\"163\"\u003e\n\u003cp data-start=\"137\" data-end=\"163\"\u003e\u003cstrong data-start=\"137\" data-end=\"156\"\u003eNumber of Pages\u003c\/strong\u003e: 310\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"164\" data-end=\"196\"\u003e\n\u003cp data-start=\"166\" data-end=\"196\"\u003e\u003cstrong data-start=\"166\" data-end=\"182\"\u003eRelease Date\u003c\/strong\u003e: 01-01-2007\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"197\" data-end=\"223\"\u003e\n\u003cp data-start=\"199\" data-end=\"223\"\u003e\u003cstrong data-start=\"199\" data-end=\"206\"\u003eEAN\u003c\/strong\u003e: 9788181286741\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"224\" data-end=\"274\"\u003e\n\u003cp data-start=\"226\" data-end=\"274\"\u003e\u003cstrong data-start=\"226\" data-end=\"248\"\u003ePackage Dimensions\u003c\/strong\u003e: 9.6 x 7.4 x 0.8 inches\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"275\" data-end=\"301\"\u003e\n\u003cp data-start=\"277\" data-end=\"301\"\u003e\u003cstrong data-start=\"277\" data-end=\"290\"\u003eLanguages\u003c\/strong\u003e: English\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-start=\"303\" data-end=\"712\"\u003e\u003cstrong data-start=\"303\" data-end=\"321\"\u003eAbout The Book\u003c\/strong\u003e\u003cbr data-start=\"321\" data-end=\"324\"\u003e\u003cstrong data-start=\"324\" data-end=\"370\"\u003ePrinciples of Computer Graphics and OpenGL\u003c\/strong\u003e is an excellent resource for those eager to dive into the world of computer graphics and interactive game development. The book focuses on teaching the core principles of computer graphics, which form the foundation for understanding and using technologies like OpenGL to create real-time, realistic-looking interactive games and animations.\u003c\/p\u003e\n\u003cp data-start=\"714\" data-end=\"1166\"\u003eWhile many books in the field emphasize specific technologies and their APIs (such as OpenGL, DirectX, etc.), this book emphasizes understanding the fundamental principles of computer graphics, making it applicable to any technology or platform. Readers will learn how to develop professional-level animations and games through hands-on examples that employ OpenGL, a technology standard for graphics programming on personal computers and workstations.\u003c\/p\u003e\n\u003cp data-start=\"1168\" data-end=\"1520\"\u003eThis book provides readers with the skills to create their own games and animations in the same way production houses do. It covers everything from basic graphics theory to the hands-on implementation of advanced visual effects, giving students and professionals the knowledge needed to work in the ever-evolving field of graphics and game development.\u003c\/p\u003e\n\u003cp data-start=\"1522\" data-end=\"1557\"\u003e\u003cstrong data-start=\"1522\" data-end=\"1554\"\u003eFeatures of the Book Include\u003c\/strong\u003e:\u003c\/p\u003e\n\u003cul data-start=\"1558\" data-end=\"2186\"\u003e\n\u003cli data-start=\"1558\" data-end=\"1714\"\u003e\n\u003cp data-start=\"1560\" data-end=\"1714\"\u003e\u003cstrong data-start=\"1560\" data-end=\"1591\"\u003ePrinciples-Focused Approach\u003c\/strong\u003e: Focuses on the core principles of computer graphics, helping readers understand the concepts behind graphics programming.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"1715\" data-end=\"1839\"\u003e\n\u003cp data-start=\"1717\" data-end=\"1839\"\u003e\u003cstrong data-start=\"1717\" data-end=\"1745\"\u003eHands-On OpenGL Examples\u003c\/strong\u003e: Real-world, practical examples using OpenGL, the industry standard for graphics development.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"1840\" data-end=\"1991\"\u003e\n\u003cp data-start=\"1842\" data-end=\"1991\"\u003e\u003cstrong data-start=\"1842\" data-end=\"1872\"\u003eProfessional-Quality Games\u003c\/strong\u003e: Learn how to create professional-grade graphics and games, following traditional processes used in production houses.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli data-start=\"1992\" data-end=\"2186\"\u003e\n\u003cp data-start=\"1994\" data-end=\"2186\"\u003e\u003cstrong data-start=\"1994\" data-end=\"2011\"\u003eComprehensive\u003c\/strong\u003e: Covers everything from basic principles to advanced applications, making it suitable for beginners as well as more experienced individuals in the field of computer graphics.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-start=\"2188\" data-end=\"2468\"\u003eBy the end of this book, readers will have the skills to create professional-quality graphics and games using the foundational principles of computer graphics and OpenGL. It is an invaluable resource for anyone looking to understand the basics of computer graphics and animation.\u003c\/p\u003e","brand":"SPRINGER INTERNATIONAL","offers":[{"title":"Default Title","offer_id":49905745953072,"sku":"Sarat_9788181286741","price":468.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0690\/9968\/4144\/files\/springer-international-book-default-title-principles-of-computer-graphics-41195542413616.jpg?v=1775965384","url":"https:\/\/www.retailmaharaj.com\/products\/principles-of-computer-graphics","provider":"Retail Maharaj","version":"1.0","type":"link"}