{"product_id":"fluid-simulation-for-computer-graphics","title":"Fluid Simulation for Computer Graphics","description":"\u003cp\u003e\u003cstrong\u003eBook Details\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eAuthor\u003c\/strong\u003e: Robert Bridson\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e: CRC Press\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eEdition\u003c\/strong\u003e: 2nd\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eISBN\u003c\/strong\u003e: 9781482232837\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003ePages\u003c\/strong\u003e: 276\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eBinding\u003c\/strong\u003e: Hardcover\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eDimensions\u003c\/strong\u003e: 9.1 x 6.6 x 1.1 inches\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eLanguages\u003c\/strong\u003e: English\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003eRelease Date\u003c\/strong\u003e: 25-09-2015\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eAbout The Book\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003eFluid Simulation for Computer Graphics\u003c\/em\u003e (Second Edition) by Robert Bridson is a comprehensive guide for animating fully three-dimensional incompressible flows. It covers all aspects of fluid simulation, from the mathematical foundations to the practical implementation of algorithms. The second edition has been updated with new content reflecting the latest changes in the field of fluid simulation.\u003c\/p\u003e\n\u003cp\u003eThis edition introduces new chapters on level sets and vortex methods, two key techniques in fluid animation. Bridson emphasizes hybrid particle-voxel methods, now the industry standard for fluid simulation, and provides in-depth discussions on meshing, particles, and vortex methods. The book also covers enhanced turbulence for smoke animation, fluid surface reconstruction from particles, and accurate, viscous free surfaces for effects like buckling, coiling, and rotating liquids.\u003c\/p\u003e\n\u003cp\u003eThe book has been reorganized for easier understanding, ensuring readers can gain a solid grasp of the subject as they progress. Bridson distills his experience in the visual effects industry, highlighting important points and offering practical advice for creating realistic fluid simulations and animations.\u003c\/p\u003e\n\u003cp\u003eWhether you're a student, professional, or enthusiast of computer graphics, this book will provide the tools and knowledge to master fluid simulation for visual effects.\u003c\/p\u003e","brand":"CRC Press","offers":[{"title":"Default Title","offer_id":49937590092080,"sku":"Sarat_9781482232837","price":6772.0,"currency_code":"INR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0690\/9968\/4144\/files\/crc-press-book-default-title-fluid-simulation-for-computer-graphics-41280031392048.jpg?v=1775941910","url":"https:\/\/www.retailmaharaj.com\/products\/fluid-simulation-for-computer-graphics","provider":"Retail Maharaj","version":"1.0","type":"link"}